Post has published by Norlinri

Cluster Info


Max wild dino level: 150

Offline Raid Protection: Enabled

Server restarts: 4 AM, 4 PM (UK time)

Crossplay: Enabled


Experience: 1x

Resources: 2x

Taming: 2x

Breeding: 4x


Auto decay: 10 days

Platform structures (PVE): 2x


Max players in tribe: 10

PVE Alliances: Enabled ↓

– 5 alliances per tribe
– 5 tribes per alliance

PVP Alliances: Disabled


Max tribe tames (PVE): 200

Max tribe tames (PVP): 250

Note: Rates and settings are subject to change.

Cluster Rules

Rules are subject to change. It is the player’s responsibility to check them regularly and to understand and follow them at all times.

We do not tolerate racism, abuse, discrimination or any form of hate.

All members of our community should be treating each other and the staff with respect, no matter what happens on the servers. Remember it’s only a game, everyone wants to have fun when playing, so don’t take frustrations out on others.

All information received will be weighed up equally when making decisions about player actions and behaviour so long as it concerns our community. Players interacting with the community and its members should behave in a respectful manner, no matter where they do it.

Do not build in unintended areas such as, but not limited to, within the mesh. If an area looks like it is not meant to be built in, ask the moderation team first before setting up your base.

Players should choose unique names for their characters and tribes and not impersonate others. “123”, generic names and names containing unreadable characters such as ☐ are not allowed, as well as changing tribe name to conceal your identity.

Tribes should be easily identifiable by the rest of the community. Players are responsible for who they invite in their tribe and alliances. Make sure you fully trust someone before giving them access to something you do not want to lose.

Alt accounts are not allowed.

This includes player spawn points, obelisks, terminals, mission dispatchers, wild creatures nests areas, surface entrances on Aberration, underground entrances on Valguero and tunnels/vents on Genesis 2 among others.

If a no-build zone exists, do not try to find a way around it as your structures will be removed without warning.

PVE and PVP players are free to interact and communicate with one another but should not involve themselves in each other’s cluster issues. This includes game mode-specific drama brought up on Discord or other means.


  • Examples are given for context but do not cover all possible scenarios for each rule. If you are unsure whether something is allowed or not, please raise a ticket with us.
  • We reserve the right to intervene in any situation where we feel things have gotten out of hand.

Additional PVE Rules

Build locations include anything that is placed in the world, such as bases, outposts, taming traps or spikes etc.

Players shouldn’t spam areas on a map for the sole purpose of claiming land and preventing others to build. Spam isn’t allowed as a build location.

Each tribe can build one land base and one water pen. In addition, each tribe can have one outpost per map, no bigger than 4x4x4 (min. 25 structures).

Water pens:

  • A water pen connected to a base may count as both the land base and water pen, depending on their size.
  • A water pen that is standalone and not connected to the main base should be sensible in size and location.

Make sure to stay within the limits at all times, as we might remove extra build locations without warning. We may ask players to make adjustments or potentially relocate in certain circumstances.

Do not build in artifact caves and areas, or prevent access to loot crates, explorer notes, runes and glitches.

Do not prevent access to water areas that are connected to the sea and deep enough for a raft, and do not block pathways, including Underworld access paths, alcoves and side routes on The Center.

Do not build around resource-rich caves and areas or player spawn points.

Collectors (sap taps, oil nodes etc.) should stay unlocked. Charge nodes should be freely accessible.

Players shouldn’t use game mechanics to purposefully antagonise others. This includes kiting wild dinos to bases and tames in progress or stealing from other tribes, for example loot from drops and OSDs.

Players shouldn’t leave tames outside of their base, as this might impact other players’ gameplay.

Additional PVP Rules

Players shouldn’t spam areas on a map for the sole purpose of claiming land and preventing others to build. Spam isn’t allowed as a build location.

Make sure to stay within the limits at all times, as we might remove extra build locations without warning.

Do not prevent access to or build in artifact caves and areas, even temporarily.

Building on player spawn points is not allowed.

Do not engage in PVP in and around obelisks, boss and cave terminals if a tribe is preparing for them. This is to allow safe access to boss fights and transfers (when allowed).

A tribe can claim 1 enclosed area.

Defensive structures and spam (turret towers, foundations etc.) should not extend further than 30 foundations away from a base perimeter.

A base perimeter is defined by the outer most wall or gate within the confines of the enclosed area for indoor bases, or the outer perimeter wall for outdoor bases. This perimeter should not be increased beyond what you reasonably need, it should also not be artificially extended to increase the spam radius.

Enclosed areas include but are not limited to caves, approved ratholes and other enclosed spaces.

As each raid is different, admins and moderators will use their discretion to monitor things and ensure PVP is fair on both sides. Players should follow the rules specified below as well as any guidelines the moderation team will give out for a raid.

◦ Spam and any other structures placed during a raid by either the attacking or defending tribe should be removed as soon as the raid is over.

Platform saddles:
◦ Platform saddle builds with tunnels or similar enclosed spaces that could be used to clip through structures and provide protected access to enemy structures are not allowed.
◦ They should not be used to provide full protection to a dino or to prevent it from being targeted during a raid, for example by boxing it.

◦ Rafts should not be used to clip through structures, for example by building a tunnel. Building designs like this are not allowed.

◦ Players can be kept prisoners for the duration of a raid but should be released as soon as the raid is over.